hit tracker

Frankie V's

3DS Max Video Tutorials

To begin download click image to the left of the description.

Pony The Tail.

In this video I demonstrate how to build a controller that will accept any form of dynamic or simulation that can be assigned to a mesh object that will in turn drive a rig set up made up of bones and in the case of this tutorial a set of ponytails.

Run Time 50:49 Size 28.2 MB Status: On-Line

Bat Wing Rigging.

This video takes advantage of some new features found in Max 8. Although I use and rig a wing to a bat character the same technique can be used on a dragon or  expanded  to included any winged character.

 Run Time 26:48 Size 41.8 MB Status: On-Line

Assembling Morph Shapes.

Demonstrated is a technique for assembling complex morph shapes. Under examination is the myth that shapes require the same number of vertex's by demonstrating that post assembling offers enhance ability.

Run Time 16.11 Size 15.8 MB Status: On-Line   

Attaching Morph Heads.

This video demonstrates how to not only attach a morph shape head to a body but presents techniques and methods the goes from the simple to a more complex solution for total character completion but still allow an animation pipeline.

Run Time 33:38 Size 34.1 MB Status: On-Line 

Building a Muscle System.

Using the skin wrap modifier available in Max 8 I'll be demonstrating a couple of ideas on how to build a very effective muscle using Max bones as well using primitive objects.    

Run Time 44:36 Size 43.7 MB Status: On-Line  

Building Reference Image Planes

Using PhotoShop I demonstrate how to use paths to create accurate and to scale image planes.  

Run Time 17.56 Size 15.6 MB Status: On-Line

Character Studio to Motion Builder.

In this video we take a Character Studio biped, make a few changes and apply Motion Builders naming convention and export it out of Max and into MB and automatically characterize on a control rig.

Run Time 8:12 Size 11.1 MB Status: On-Line

IFL format tutorial

The IFL Format Explained.

One of my oldies but goodies. The IFL file format is a handy dandy guy to have around and you can use it to create animated textures. As an example I demonstrate how to make a character evaporate.

Run Time 21:07 Size 19.8 MB Status: On-Line

 

Bed time rendering tutorial

Setting Up An Unattended Render.

One of my first tutorials. In this tutorial I’ll be demonstrating how to set up a network render on a single machine. The benefit of going this route on an unattended render is even if Max was to crash the network manager would pick up from where it left off.

Run Time 4:51 Size 8.6 MB Status: On-Line

Spline Modeling

Spline Modeling On The Fly.

Just a quick modeling on the fly using splines that I did as an example of how to model a hockey goal a while back..

Run Time 24:36 Size 18.6 MB Status: On-Line

Path Constraint Rig

Spline Constraint Rigging.

A simple tutorial on path constraint rigging. Another of my first tutorials that I had laying around that originally was intended as practice but after checking it out after all this time I figured someone would find the information useful.

Run Time 16:58 Size 13.7 MB Status: On-Line